Streamline
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Streamline takes long to initialize
Hi,
I've noticed that Streamline can easily take up to 2.5 seconds to initialize. This seems quite excessive considering this can contribute to over half of the time spent loading some of our content. Looking at it in Superluminal doesn't provide much insight as it's all inside NvAPI.
Below is a snapshot of slInit() which takes ~1.5 seconds on a quite powerful CPU. slSetD3DDevice() takes about the same amount of time. So that adds up quite a bit.
It would be great to see if there's any room for improvement here.
Thanks in advance, Simon