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Streamline Integration Framework

Results 26 Streamline issues
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Using the absolute path `"${CMAKE_INSTALL_PREFIX}"` here breaks CPack: https://github.com/NVIDIAGameWorks/Streamline/blob/fbe73ba0dc817da8db877c62038d415816209139/CMakeLists.txt#L31 Using `"."` instead should be functionally identical.

triaged

Calling slFreeResources on DLSS does not free memory, creating a memory leak as reported by QueryVideoMemoryInfo which very quickly maxes out VRAM when changing models or toggling DLSS, until it...

ack

Package 'premake' at version '5.0.0-beta1+nv1-windows-x86_64' is missing from local storage. packman(WARNING): ('Connection aborted.', ConnectionResetError(10054, '远程主机强迫关闭了一个现有的连接。', None, 10054, None)) packman(WARNING): Retrying after 20 seconds (2 retries left) ... packman(WARNING): ('Connection aborted.',...

non-bug

Streamline forces DXGI_PRESENT_ALLOW_TEARING with no control over it, as described by AMD. There is currently no option to disable this behaviour.

![Screenshot 2024-10-06 234254](https://github.com/user-attachments/assets/52ac6e17-f62c-419a-a3c6-8bbe3e265667) We are experiencing ghosting trails when using DLSS where an object occludes the sky. Disocclusion seems to not work properly in this case. The issue happens when...

ack