Streamline
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Streamline Integration Framework
As the result, it leads to validation errors in the sample app and implicitly breaks integrations in other apps in games, which don't have FP16 enabled by default.
Streamline [calls D3DKMTEnumAdapters2](https://github.com/NVIDIAGameWorks/Streamline/blob/7ac42e47c7dd55b5b6dd6176c0228048636541b2/source/plugins/sl.common/commonInterface.cpp#L148) and doesn't close its output handles. According to MSDN docs: > Once the caller of D3DKMTEnumAdapters2 has successfully received an enumeration of the adapters, it is the...
Hello, I got exception on slSetTag(). After looking into source code, I see that it happens in `ResourcePool::allocate()`, when you call `m_compute->getResourceState(res->state, initialState);` https://github.com/NVIDIAGameWorks/Streamline/blob/7ac42e47c7dd55b5b6dd6176c0228048636541b2/source/platforms/sl.chi/generic.cpp#L172C21-L172C21 The possible problem is that you...
include\sl.h(369,40): error : base class 'sl::BaseStructure' is uninitialized when used here to access 'sl::BaseStructure::structType' [-Werror,-Wuninitialized] You might wanted to pass PrecisionInfo::s_structType instead of BaseStructure::structType in BaseStructure ctor
The docs state > NIS options must be set so that the NIS plugin can track any changes made by the user. This can be done explicitly using the slNISSetOptions...
https://github.com/NVIDIAGameWorks/Streamline/assets/41018796/31423621-7eb6-4785-95df-b72cbb89ec59 Version and Platform: - streamline v2.4.10 - GPU: RTX4090 - Driver: 555.99 I referred to the documentation and the implementation of the Streamline_Sample. Below, I will describe the specific...
Posting a rant from Special K's recent CHANGELOG because that's all this problem description deserves. ```text 24.9.19 ======= + Added protection against SteamAPI's internal exceptions being caught by NVIDIA Streamline's...
Version and Platform: * streamline v2.4.10 * GPU: RTX4070Ti Super * Driver: 560.94 In order to run DLSS on a custom engine, I set `cameraMotionIncluded` to `false` and tried to...
Hello! My name is Daniel Isheden, and I'm a rendering engineer at CCP Games. We are currently working on implementing a wide variety of upscaling techniques into EVE Online. This...
Since updating Streamline to the latest version, the NIS plugin does not work correctly. Sometimes it works, sometimes it doesn't. No errors will be reported by NIS. `slEvaluateFeature` will return...