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NVIDIA PhysX SDK

Results 147 PhysX issues
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PxRigidDynamic::setKinematicSurfaceVelocity() is described in the Physx 4.1 documentation but is missing in the sources. I would need the method to instant move a kinematic body and have correct velocities reported...

I'm using PhysX 4.1.2.29882248. When calling PxScene::sweep, the returned distance in PxSweepBuffer::distance seems to be systematically off by a small amount. That amount is deterministic, it seems to be related...

I'm trying to build PhysX with my app following [this](https://gameworksdocs.nvidia.com/PhysX/4.0/documentation/PhysXGuide/Manual/BuildingWithPhysX.html) guide, but I'm getting the following errors when I compile my project: ```code 1>FastEngine.lib(PhysicsSystem.obj) : error LNK2038: mismatch detected for...

I only had Mingw and I want to compile it. Can I compile it by Mingw?

Hi, When building PhysX 5.4.0 on Linux/clang with the PX_GENERATE_STATIC_LIBRARIES cmake flag set to True, it correctly builds/installs all static libraries (except for Gpu and PVDRuntime outputs which it outputs...

Hi! First of all, I don't know if this is the right place to ask this question because I have no idea about NVIDIA PhysX. I'm developing a game with...

Are there any advantages for PhysX 4.0 (or later versions) for cases where two or more GTX 3090 boards are connected via NVLink? Or will the PhysX execution for a...