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NVIDIA PhysX SDK

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This allows to `find_package(PhysX)` and facilitate integration in third party CMake projects. - Provide PhysXConfig.cmake and exported targets file for build and install tree. - Other projects can use `find_package(PhysX)`...

Is it possible to get information on how much "damage", or force, is applied to each object during a collision? I saw that it's possible to get the "impulse" but...

I've noticed a very strange issue trying to use the D6 joint to make a "steered wheel" in Unreal Engine. According to the documentation, this is supposed to be supported:...

On the [PhysX website](https://developer.nvidia.com/physx-sdk) it is stated that the new SDK can be downloaded as part of an "Open Beta" in the NVIDIA Omniverse platform. I have downloaded the Omniverse...

Attempting to configure with 2019 option reports missing VS 2019. I'm looking at cmake files but it's utterly confusing. Anyone has any idea how to add a 2022 build? I...

As you see, we've visual studio 2022 cmake option now. Please Check it. ![image](https://user-images.githubusercontent.com/3904974/176375117-1a802ce5-ff67-48b1-81bd-829a68fb8e38.png)

The vertex index in Gu::HeightField::computeCellCoordinates is computed in 32-bit floating point and the lack of precision causes indexing errors. Indexing errors of 1 start appearing on GuHeightField with a size...

* Created new 'emscripten' platform, using the linux build as a template * emscripten build does not support snippets/samples(although this support should be possible to add) * after configuring emscripten...

Hello, I noticed that Invoking PxRigidDynamic::setRigidDynamicLockFlags during simulation has no apparent effect. Those flags simply reset to the old value the next frame. One thing that actually works, is detaching...

Hello, I have an application where I need to detect the collision of 2 objects (RigidBody Kinematic and Static) as trianglemesh. In the ReportFileShader I get the collision but the...