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NVIDIA PhysX SDK

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When trying to simulate a conveyor belt by using the contact modification callback and PxContactsSet::setTargetVelocity, under very specific circumstances it is possible that a dynamic actor that sits on top...

I understand that the mBuilder.mNbPrimitives are not the same as the number of leaf nodes: ```cpp else if(mProgress==BUILD_INIT) { // - Assume new tree with n leaves is perfectly-balanced //...

In game dev, visible trimeshes are often merged to reduce drawCall, which leads to huge AABBs for collision detection. We are wondering if those meshes are separated, the collision detection...

Currently PxContactPairPoint provides the position in world but it does not indicate what shape it is on. Usually with GJK algorithm you get a contact point on both shapes. I...

I'm porting old physics code from PhysX SDK 2.8.3 to 4.1 version. And I can't find modern analog for method NxActor::moveGlobalPose(). There is no information about it in migrating from...

Hi, I've in my PC 1 2080 Super and 1 1660 Super. I've set the first as main graphic card and second as dedicated Physx card (in the options of...

``` Program received signal SIGSEGV, Segmentation fault. 0x00007ffff69c2860 in __memset_sse2 () from /lib64/libc.so.6 Missing separate debuginfos, use: debuginfo-install glibc-2.17-196.tl2.3.x86_64 libgcc-7.3.1-6.tl2.x86_64 libstdc++-7.3.1-6.tl2.x86_64 zlib-1.2.7-15.el7.x86_64 (gdb) bt #0 0x00007ffff69c2860 in __memset_sse2 () from...

I have created a normal ragdoll which use D6Joint, and now I want to make it work the same avatar which varying scale size. Is there any document I can...

Gu::sweepCapsuleTriangles_Precise may miss initial overlap when sweep dir is parallel with triangle. Below code show this: ``` void testSweepCapsuleTriangle() { const PxVec3 vertices[3] = { {0.f, 0.f, 0.f}, {1.f, 0.f,...

I just wanted to help anyone that's trying to pull this off. I was able to create a custom preset file and modify the other build files to add this...