PhysX
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NVIDIA PhysX SDK
Hi all! Our project is currently using the latest PhysX 4.1.3 and met a weird crash on physx::shdfnd::sort in PsSort.h file. Following code is the call stack. ``` PhysX_64.dll!physx::shdfnd::sort PhysX_64.dll!physx::Dy::ContactReduction::reduceContacts()...
I am having som eproblems generting projects for visual studio 2022 , after runnng the generate_projects.bat I ge tthe following Creating directory C:\packman-repo Fetching [email protected]_64.cab ... Downloading from bootstrap.packman.nvidia.com ......
Hello, Image here to set the stage: https://i.imgur.com/JXkbSMX.png In the image, a turret shoots kinematic trigger balls towards the player, which is a character controller (very skinny in this screenshot)...
Hey there! Sorry if this is a trivial question, I'm an absolute layman when it comes to PhysX (3.4): is it possible to not impart linear and angular velocity from...
I got report from our testers that they have encountered crash in ConstraintProjectionManager. It happened multiple times with slightly different callstacks. Unortunately I dont have any repro and provided dumps...
Hello all, I have an issue with multithreading CPU collision detection and PhysX 5.1. I want to track contact points between complex geometries (modelled as kinematic bodies) in a simulation...
Hi, I'm trying to get all the collision points from the interaction of a dynamic capsule against a triangle mesh (concave shape). The dynamic capsule is controlled by a kinematic...
Hello, I have integrated an OBJ loader with PhysX, such that it loads a mesh and "cooks" it. This is working well for some simple meshes, like the following: However,...
See https://github.com/NVIDIAGameWorks/PhysX/issues/545 for details.