PhysX icon indicating copy to clipboard operation
PhysX copied to clipboard

Point in Polygon problem

Open ViaCognita opened this issue 1 month ago • 2 comments

Hi!

First of all, I don't know if this is the right place to ask this question because I have no idea about NVIDIA PhysX.

I'm developing a game with Unreal Engine 5.4.2. with C++ and I need to find if a point is inside a polygon. Searching on Internet I have found someone mentioning that it can be done with PhysX. On Wikipedia, I have found that the Ray Casting algorithm or the Winding number algorithm can do it.

If I have a set of 2D points, how can I know if another point is inside the polygon defined by that set of points using PhysX? If it is possible.

Thanks!

ViaCognita avatar Jun 28 '24 11:06 ViaCognita