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NVIDIA PhysX SDK

Results 147 PhysX issues
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I found a bug in function Gu::sweepSphereVSTri. In some case, it will miss collision. Below code show the bug. The capsule should hit the triangle at point hitPos. But PxGeometryQuery::sweep...

Hello, I have encountered a weird crash on using PhysX 3.4.1. But I don't know how this triggered. When I switch the phyx scene between my 2 levels, which contains...

Hello, we have encountered crash in IslandSim code with following callstacks ``` > PhysX_64.dll!physx::IG::IslandSim::activateIsland(unsigned int islandId) Line 649 C++ PhysX_64.dll!physx::IG::IslandSim::processNewEdges() Line 1052 C++ PhysX_64.dll!physx::IG::SimpleIslandManager::firstPassIslandGen() Line 206 C++ PhysX_64.dll!physx::Cm::Task::run() Line 67...

The documentation for this method reads ``` get the relative angular velocity of the joint This function returns the angular velocity of actor1 relative to actor0. The value is returned...

Hello, How I get access to the xbox version? Thank you,

Is there any plan to enable this as an option? It would be nice if PhysX followed the free software guidelines that way it could be packaged and included into...

When I want to generate .sln files for physx, I start generate_projects.bat as said in readme. However, the console outputs this: ""\VsWhere.exe" is not recognized as an internal or external...

It says the following in the documentation: " Scale coefficient for underlying kinematic actor. The CCT creates a PhysX's kinematic actor under the hood. This controls its scale factor. This...

E2K (Elbrus 2000) - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture. Ref: https://en.wikipedia.org/wiki/Elbrus_2000