NBKelly

Results 37 issues of NBKelly

Basically an overhaul of how we enable/disable cards. I've applied it in most cases. It still doesn't correctly axe static-abilities of cards. I'm currently trying to think of a way...

This takes into account the updated costs See #7347

Sample case: malandragem bypasses the first ice, then alarm clock bypasses the second

A mode allowing for starting hands to be pulled from the deck (non-dupliates only). Intended for april fools, but I believe it's a keepable feature. Why yes, every single corp...

Writing this so I don't forget. I think if your action trashed a resource, then you install juli and use a resource, you'll still get a click. I'll investigate and...

bug

Basically just a way to test out boost/break functionality of programs in 1-2 easy lines. How it works: * Mother Goddess gains the subtype we choose (we have a dummy...

Right now I've solved the "runner abilities don't appear to work" issue by having the dropdowns drop "down" when the ability belongs to a card in the 'corp-top-opponent' area. The...

This is probably not the best way to do it, but tbh that entire system seems a bit confusing to me. This should allow multiple events on the same card...

don't need yet

Doing this in a less eclectic fashion this time. I'm picking one card (this time, rumor mill), changing it to a constant/floating effect, then working backwards to get things functional....