NBKelly

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A few more minutes of work here. * Recurring credits now refill when 'end-phase-12' is called. This is in line with the CR, and means we don't need to register...

ok more updates on this: * Employee strike works perfectly (I think) * Same for Direct Access (I think) * Static abilities are correctly disabled * Paid abilities are disabled...

Now we can't spend from disabled cards, and we can't activate menu-less abilities (like taking credits from miss bones) when the ability isn't playable (which has somehow never been an...

Zona Sul and Beckman have been slightly reworked with a :trash-on-tagged keyword. It only kind of works, because we don't actually call checkpoint that often. I could put it in...

I added an `:enforce-condition` key and engine trigger for making sure earth station and a teia work right with the new disable system. It appears to work for me, and...

I managed to get saci working correctly, which currently is correct until there are other corp effects that can disable programs in the game (and as long as the runner...

ok, I *think* this is good to go again

Hush is not implemented. Until we refactor the code base to make disabling cards correct, it will remain so. There is a giant message that comes up in chat any...

jnet is treating it as a new run, it's just that in our effect system, the runner's `:end-run` triggers go first (making a new run), while the corp's `:end-run` triggers...

Did you click on spin doctor while stegodon was pending?