Kerbiter

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Can you please cherry pick the fixes from new feature additions into a new PR so we include it into 0.3?

> Can you please cherry pick the fixes from new feature additions into a new PR so we include it into 0.3? Still waiting on response on that one.

Can't such functionality be implemented using `Crit.AffectsBelowPercent` already without any modifications to the code?

Perhaps having an option to invert threshold would be good? I already see two usecases: - weaken enemy until mind controllable; - kill enemy if he's too weak to be...

Will review in a few days, feeling not good a bit atm.

Also I'd make subcategories in docs for each range.

Eh more so, I would say maybe there's more point in continuing the arcing fix?

@secsome add the damn docs and let's merge before 0.3 comes out ffs @chaserli may help with testing for example?

Err why exactly is the switch needed?

so what's the actual state😵 ![image](https://user-images.githubusercontent.com/17500545/190249903-7ca84d4b-7136-4c38-b91c-060078cdbee1.png)