Kerbiter
Kerbiter
Can you please cherry pick the fixes from new feature additions into a new PR so we include it into 0.3?
> Can you please cherry pick the fixes from new feature additions into a new PR so we include it into 0.3? Still waiting on response on that one.
Can't such functionality be implemented using `Crit.AffectsBelowPercent` already without any modifications to the code?
Perhaps having an option to invert threshold would be good? I already see two usecases: - weaken enemy until mind controllable; - kill enemy if he's too weak to be...
Will review in a few days, feeling not good a bit atm.
Also I'd make subcategories in docs for each range.
Eh more so, I would say maybe there's more point in continuing the arcing fix?
@secsome add the damn docs and let's merge before 0.3 comes out ffs @chaserli may help with testing for example?
Err why exactly is the switch needed?
so what's the actual state😵 