Kerbiter
Kerbiter
That's not the point. The point is that it doesn't work as expected by default (without specification of any parameters). The only difference between my and your SHP is that...
Not a full review, but a bit of the feedback. We'll give more feedback later when I get it working on my setup. 1. You missed `Offest`s in the docs....
> How to deal with the display of units? The size of SHP canvas is different. Different between what? Ideally the drawing needs to be done relative to health bar.
Hm have you tried compiling Phobos with `stream_debugging_t` set to true?
ok yet another TODO with current things to finish - [x] Handling different locomotors being attached - [x] TunnelLoco currently leaves the initial place as if it was left there,...
Q: How do I make turrets that don't act like a separate unit? (can't be targeted, destroyed, don't have health) A: Use `HealthBar.Hide`, `Selectable` and a custom armor type with...
TODO: - sort out the damage/exp sync system (taking suggestions on this) - child creation at certain health? - proper state effects sync if it doesn't work - sort out...
`` on `*Weapon`s doesn't work.
Added initial docs and stop command handling for all subtechnos.
Scope shrunk, now the initial version would only support: - attachment of vehicletypes; - commandability of individual turrets but also command inheritance; - state effect inheritance; - destruction of children...