Kerbiter
Kerbiter
My suggestion on making the serialization syntax even more human-processable: **omit `type` and `value` tags and express them as key-value pairs**. ### Example Instead of ```json { "type": "my_game::inventory::Inventory", "value":...
GitHub didn't link the mention so I'll do it myself :smile: I made a similar suggestion on https://github.com/bevyengine/bevy/pull/4561#issuecomment-1202215565, which doesn't allow multiple components (because why should it if ECS doesn't)...
It seems that winit now supports, at least partially, cursor locking: https://github.com/rust-windowing/winit/commit/9e6f666616341ddd76fc61c6a0ed8dcbf3392a28
> Right. The current magica voxel import/export code is based on the old magica voxel format that didn't support layers. I will see if I can get a reference to...
No, it's not done. I have a prototype but it's in the works as it requires changes to UI library the client uses, and we didn't come to an agreement...
> This game bar can't be displayed correctly That may not be entirely true. For example I have GeForce overlays working when using CnC-DDraw.
@AlperenFural what did you paste and where?
Sorry, we're a bit busy with different stuff. The approach is quite elegant IMO but I am unsure if there's a better option available, so I need an opinion of...
> There are conflicts with the latest Rampa libraries. The used `XNAIndicator` is already merged, so we can safely use upstream library version. > Do we need to theme the...
Waiting for TSC config as the default one and fixed develop branch.