Kerbiter

Results 316 comments of Kerbiter

So is the problem reproducible? If it's not we should close it until we find a way to reproduce it consistently.

Also isn't #655 the same issue?

For reference, the suggested tags for this are: ```INI Transact.Source.Experience.Flat=0 Transact.Source.Experience.Percent=0 Transact.Source.Experience.Percent.CalcFromTarget=false Transact.Target.Experience.Flat=0 Transact.Target.Experience.Percent=0 Transact.Target.Experience.Percent.CalcFromSource=false Transact.SpreadAmongAffectedTargets=true ``` The way it works is that you calculate the availability of specified value...

Currently `Floater=yes` projectiles are broken with this because it doesn't account for gravity changes.

how about instead of `ShowAllyDisguiseBlinking` we use AffectedHouses?

Closing because the fix was made and there wasn't any response. @Falaka21 if you find out the fix is insufficient feel free to reopen.

My point is that there's so much new tags that it would be better as it's own type class.

What about the following: > There should be an ability to align the text and anchor it to different sides/corners/center I guess. Did you look into this? IMO at least...

@8abs We don't sell anything here. In fact, you don't need to compile anything yourself, just scroll through the pull request to find [this comment](https://github.com/Phobos-developers/Phobos/pull/589#issuecomment-1096144853) where you can download the...

![image](https://user-images.githubusercontent.com/17500545/167437374-69851732-97d7-433a-909f-f0ba35f79274.png) I am not sure if default values are valid/suitable. This is with those values overriden: ```ini [DigitalDisplayTypes] 0=DEFHPDISPLAY [DEFHPDISPLAY] UseSHP=yes SHP.Interval=4,0 SHP.Interval.Building=4,2 ``` Offest seems to be gone somewhere...