Kerbiter

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Since Ares is stale - it will probably be a good idea to do so. The behavior I see best is emitting a developer warning and automatically fixing the value...

Addendum: this only happens on building anims.

How are the regular fire anims not affected then?

Still having a native way to do TurretOffset would be good. Using Techno Attachment for this is of course a solution, but I am not sure it's possible to sync...

A user who asked to remain anonymous placed a **150$ bounty** on implementing the fully fixed FoW.

If someone comes up with the solution fully on their own - the bounty is given to them fully. If there are multiple people's effort involved in completing the work...

This looks like the old vanilla bag related to Tiberium/ore growth, not a Phobos bug.

Left my game running in background on Techno Attachment branch, it also crashed after some time, this time with another stacktrace. Seems that the cell was invalid. [except.txt](https://github.com/Phobos-developers/Phobos/files/12061081/except.txt)

Reference for the style config: https://clang.llvm.org/docs/ClangFormatStyleOptions.html