Kerbiter

Results 316 comments of Kerbiter

Closing in favor of #1258 containing an improved version.

Before I forget, a thought for the future (not necessarily this PR). To unify the attachability of different things what I think maybe the best approach would be splitting the...

Means they are exclusive now? Maybe different tags or enum flags would work better for combination of different conditions?

> It doesn't stop any of the Ares' AttachEffect features from working though. It simply offers new system alongside the old one. Correct, I didn't mean this in fact. I...

I personally think that for consistency sake it's better to use pointer vector for now, after all everything uses that. If there are benefits for instance vectors - the refactoring...

Reposting my ramblings from Discord so they aren't lost. what I was thinking of for units ```ini [SOMEPIPBARTYPE] Section=PIP Section.Palette=palette.pal Section.UseRemap=false Section.FrameGreen=0 Section.FrameYellow=1 Section.FrameRed=2 Section.Count=17 Section.Offset=1,0 Border=PIPBRD Border.Palette=palette.pal Border.UseRemap=false Border.Frame=0...

> Game using index based on `DebrisTypes` items count , ofcourse it will desync because it will do out of bound array access for the `DebrisMaximums` especially when `DebrisMaximums` items...