mrmaxm
mrmaxm
> I am interested in "Support importing gltf files (as opposed to glb) with embedded data", if I'm understanding it correctly, for the following purpose. I have a large project...
> On the other hand, the `CameraFrame` is set up in a way the user can extend the class, and add custom rendering passes. It's not easy, as users rendering...
Should the numCascades be set to 1 then, so at least it looks ok?
You could modify shader chunk for the skybox, providing a second texture to it, and then can use `view_index` (int uniform) to identify the eye being rendered. Although, while this...
> can i see example in VR ? there is no VR button You can Fork it, and add necessary functionality.
This looks like a breaking change, as it will change the logic of other systems? Has this been tested and verified with various cases where people might expect for assets...
So based on that, we cannot risk breaking people's app logic, as behavior will change. And it should be "opt-in" feature - via the flag.
What are the impacts on these: 1. Debugging (source maps?) 2. Script Save > Launcher Reload delay - can we save and refresh immediately, or will a delay occur before...
> This needs more testing, but around 100ms overhead for parsing something like this [RXJS file](https://github.com/ReactiveX/rxjs/blob/master/packages/observable/src/observable.ts) including generating source maps. Results will be cached. This can also probably be improved...
The UX has to be well implemented with the case of not-immediate results. For example if user saved a file, and server started transpilation, while user refreshes Launcher then there...