mrmaxm

Results 342 comments of mrmaxm

I believe it is a regression, as it used to work when publishing, and it does work with the same engine when self-publishing, but not on playcanv.as published builds.

This seems to be a simple issue to fix, and we've been unable to use bundles in published builds for years now, only when self hosting. Please look into it.

I don't know if it is regression or wasn't implemented initially, just expected it to work.

There is no need for complications and complex loading, import mapping etc. We already have binary assets that provides a direct way to load/unload assets and be able to do...

People don't use `fetch` with assets, if you use assets it is this: ```js asset.ready(() => { // loaded asset.resource - is your binary }); app.assets.load(asset); ``` If you need...

Re-read the topic starter, and basically, it touches two problems, Unity is technically unrelated because Unity does auto-bundling resources into single files, while PlayCanvas does not do that, it preserves...

Is there an alternative of base vertex but for the WebGL to ensure parity between renderers?

Your PR will be picked up and reviewed by one of the PlayCanvas staff when they have time. I'm an outside contributor just like yourself.

Lets not do this like that please, as this is alienating existing proejcts. 1. It should be a project setting, that sets the default. 2. For all current projects that...