mrmaxm
mrmaxm
Currently the example code, shows the core of the example stuff, but at the same time, it is not easily replicable from the scratch. Maybe it is not related to...
A few other features that would be great for instancing solutions based on some use cases: 1. **Dynamic quantity vs Static quantity** - sometimes a number of instances are static,...
> > 1. **Dynamic quantity vs Static quantity** - sometimes a number of instances are static, but sometimes it is desirable to have a dynamic number of instances which can...
I have experienced that issue on mobile (Android).
Below is an example of an potential API. It implements access to views that session has. Due to nature of WebXR API, when session starts views are not available straight...
I'm experiencing a challenge with the implementation, as Camera Access introduces ["Opaque Texture"](https://immersive-web.github.io/layers/#opaque-texture) concept, [which provides a WebGL texture](https://immersive-web.github.io/raw-camera-access/#dom-xrwebglbinding-getcameraimage) that only lives for the duration of the requestAnimationFrame and should...
> I need to do a similar solution to the video texture for WebGPU, which is valid only within the animation frame .. so perhaps we can find a single...
> At the moment probably just use drawQuadWithShader, that's probably the easiest. To avoid per frame allocations, I typically extract the insides of it and keep those objects persistent. But...
Or simply to guarantee order of execution always: call method of second script from first one.
We've encountered a few scenarios recently, where controlling order would be beneficial. If script order would be based on depth-first based on hierarchy, this would allow users to control the...