mrmaxm
mrmaxm
Would be great to see an example of most minimal script, as well as a script that uses attributes, and some few other features in the code.
For imports, worth looking at import maps. If writing a script would require to import all dependencies instead of current approach, this will have worse learning and usability curve.
Indeed, it is to be able to know from other places, when something is destroyed. When you have "manager" & "instances" scripts, it was really awkward from manager to know...
> Just following up as I've literally just run the same issue. It doesn't seem immediately clear from a UX perspective why `initialize` would be called on the component but...
Yes, that definitely will be useful also. When remote debugging with mobile devices (phones, VR headsets), pre process is usually involves Chrome/Safari remote debugger with access to console logs. So...
This is great improvements! The workflow I follow is developing engine features, so errors from within engine are important. Then developing examples, but usually in VSCode with watcher to recompile,...
Is there a way to change heightMap channel for displacement? Also will it apply tiling and offsets? Another question, will it be viable/common when devs use displacement in combination with...
Service workers - are not related to application logic, it is up to a developer to implement their service workers with handling fetch requests. Caching - this is server side...
Scenes API could be improved, indeed. Regarding assets - they do not unload automatically, and currently, it is up to a developer and application logic to decide when and what...
We would need to avoid breaking changes unless it is the only necessary option. As engine "promises" to not break existing projects. If there is a path of no-breaking change...