mrmaxm
mrmaxm
Mesh - is not destroyed, when Render component is disabled. When clearing cache in a browser, it does not break rendering of the page, it only ensures there is no...
> I agree with you. I do prefer the engine to follow defined patterns. After all, this is how the user would start to expect a behavior. I was referring...
This is pretty cool! A couple of questions: 1. Is there a way to suppress reporting more than N errors if they are originating from the same place? Spam of...
> Yep, for this there is this button: It did not work, unfortunately. I tried it, made no difference. Still, had errors spammed:  > It's a `console.error` and if...
In recent year, the only cases of WebGL 1 I've seen in production is a combination of old hardware and outdated software. The performance of basic content on these devices...
> Looks like Three.js is dropping WebGL1 support in their next release: [mrdoob/three.js#27836](https://github.com/mrdoob/three.js/pull/27836) Bear in mind that updating three.js version in your project is optional, while with PlayCanvas Editor it...
Wandering how many KB (%) this shaved of engine. And also in relative measure how much easier is rendering implementation now?
> Maybe I understand wrong, what is new about that? @aidinabedi implemented that and showcased it as example in his 2020 PR: #1908 Unfortunately that PR has not been merged....
Updated slightly description. I've done more testing, and it is usable in Editor already: ```javascript class Rotator extends pc.ScriptType { static name = 'rotator'; update(dt) { this.entity.rotate(dt * this.speed, 0,...
> This may be related to the above, but I tried a `swap` in the current build, and it throws `Uncaught SyntaxError: Identifier 'Test' has already been declared`, I assume...