mrmaxm

Results 342 comments of mrmaxm

Mesh - is not destroyed, when Render component is disabled. When clearing cache in a browser, it does not break rendering of the page, it only ensures there is no...

> I agree with you. I do prefer the engine to follow defined patterns. After all, this is how the user would start to expect a behavior. I was referring...

This is pretty cool! A couple of questions: 1. Is there a way to suppress reporting more than N errors if they are originating from the same place? Spam of...

> Yep, for this there is this button: It did not work, unfortunately. I tried it, made no difference. Still, had errors spammed: ![image](https://github.com/playcanvas/engine/assets/636263/3a47947b-b299-4338-bca8-90031a41cc9e) > It's a `console.error` and if...

In recent year, the only cases of WebGL 1 I've seen in production is a combination of old hardware and outdated software. The performance of basic content on these devices...

> Looks like Three.js is dropping WebGL1 support in their next release: [mrdoob/three.js#27836](https://github.com/mrdoob/three.js/pull/27836) Bear in mind that updating three.js version in your project is optional, while with PlayCanvas Editor it...

Wandering how many KB (%) this shaved of engine. And also in relative measure how much easier is rendering implementation now?

> Maybe I understand wrong, what is new about that? @aidinabedi implemented that and showcased it as example in his 2020 PR: #1908 Unfortunately that PR has not been merged....

Updated slightly description. I've done more testing, and it is usable in Editor already: ```javascript class Rotator extends pc.ScriptType { static name = 'rotator'; update(dt) { this.entity.rotate(dt * this.speed, 0,...

> This may be related to the above, but I tried a `swap` in the current build, and it throws `Uncaught SyntaxError: Identifier 'Test' has already been declared`, I assume...