Slayer
Slayer
A bug that was introduced in version 0.98.2. Sometimes the fonts will appear broken. In the titles of some modes, the fonts will be fine, but in others they will...
In MUGEN 1.1, you can use color overlay (palfx) for fonts, in both screenpacks and lifebars. Example: `p1.name.font = 6,0, 1, 192,163,0` MUGEN 1.1, P1's name:  Now,...
At this point there is not much to add to the basic lifebars, but to complement them I think something like the following suggestions would be interesting: **- powerlevelfx** (anim/spr)...
There is a bug regarding the text axis when using right and center aligned Truetype fonts. I will leave some gifs comparing MUGEN and IGO 0.98.2: Centered alignment:  Right...
Unlike other team modes, when Ratio is not highlighted its respective icons are hidden. An option that did this for the other modes (simul, tag and turns) would allow one...
Some time ago I started converting one of my mugen lifebars to IKEMEN and saw that it was possible to play simul mode without having to share the powerbar with...
### Describe the bug Unless I'm using it wrong: menu.pos = 24,94 menu.item.font = 1,0,1 menu.item.active.font = 1,0,1, 128,128,128 menu.item.spacing = 0,28 menu.title.uppercase = 1 [mugen1.zip](https://github.com/ikemen-engine/Ikemen-GO/files/12270811/mugen1.zip) ### To Reproduce System.def...
### Describe the bug It's a rare feature that I've only seen one creator use, although it's been around since MUGEN 1.0. Most MUGEN creators and users don't even know...
**Describe the bug** Using the data/system.def motif as an example, it is configured to show only 5 items at a time on the title screen. But if you already have...