MJacred
MJacred
This would be possible in Godot 4, using `FileAccess` (see latest comment in #34490)
> I think `SelectedItem()` returning `*Object` or `Objector` is correct. I'm not sure why there's no `gtk.StringObject` though? Yeah, no issue with return type, because it could be sth. else....
Ah, I forgot that my system is too old for gtk4. Upgrade is planned for January/early February. So further investigating is not possible for me right now…
> Are you sure this isn't a `GValue` or something like that? see **EDIT** in my description -> it is a GValue (placement was not that good, I guess) Though...
Sorry, I should have quoted it directly from my original description (I noticed that it returns *gio.File objects due to the docs and amended it right away): > **EDIT**: ok,...
> Again, it's important to emphasize that the function doesn't necessarily return a `*gio.File`, although it may […] Ah, yes, indeed. Thanks for the clarification. --- After a simple search...
Code generators are black magic either way. Shall I update issue title & description to reflect the issue of "use interface instead of struct for param/return type, if necessary" or...
Ok, then I'll leave title and description as-is and we'll leave the issue open until the struct type is replaced by the interface type
**UPDATE**: ok, now my EXR file works again, and Godot can read it properly... I generated the file using Blender 4.2 instead of 3.3 and it worked (I swear it...
Just in case someone is looking into my case: It's "resolved" (at least not Godot's fault), see beginning of my previous/main comment...