MJacred

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@smix8 thank you so much :) will test the heck out of this asap.

icon legend * :heavy_check_mark: resolved * :question: unresolved / state unknown * :no_entry_sign: won't fix / works as intended / error on my part --- First testing: pathfinding as expected:...

more testing, this time with navigation links: a costly Area at the end of the Link prevents the Agent from using the Link. So works as expected ## bug: NavigationLink3D...

_this issue probably precedes this PR, but collecting here for now_ Some more testing with NavigationLink3D… My setup: 2 floors connected by a ramp that has a gap (gap is...

> If you reduce the error margin in the bake settings you will see the rasterized cell shapes more clearly. I reduced the error margin for edges (and tried other...

> If you turn the agent radius to zero you will likely see that it rastered one or two cells more at the geometry wall which causes no navmesh to...

## Crash :question: reproduction steps * create scene (I didn't save at any point, not sure if this affects the outcome) with region as scene root, create navigation mesh *...

## bugs ### Cannot bake area node if on nav layer 1 :question: steps * create a node3d as root and these children: region3d, meshinstance (with boxmesh of width/depth 5),...

I tested all practical cases I could think of Last notes/remarks * in order for the inspector to display the cost map values you changed via code, you need to...

@smix8: when/if you need a re-test, just ping me