MJacred
MJacred
OK, today I did mostly code review. I found root causes of some cases. Though I didn't cover everything, there are some parts that leave me head scratching (my code...
@IntangibleMatter: if you do the fixes I mentioned in my 2 reviews regarding `64-bit shift`, then it should compile for Windows
**Proposal 11**: add `AudioStreamPlaylist::get_list_stream_start_position` Right now, when hitting AudioStreamPlayer::play(500.0), this would play a list item at a specific point. But it's cumbersome if you want to start at a specific...
**Proposal 12**: add `filler` to AudioStreamPlaylist the equivalent of filler in `AudioStreamInteractive`. use case * to play SFX for e.g. putting on a disc or cassette player * play a...
With https://github.com/godotengine/godot/pull/41925, single-channel and dual-channel are now possible. But it would be a Godot 4 only feature
> Any news on a version for Godot 4? There's a dedicated branch for Godot 4: https://github.com/Zylann/godot_heightmap_plugin/tree/godot4 > Also is there a way to me the quads in the terrain...
Then I reckon this issue can be closed (as there's no cherry-pick for Godot 3 of the mentioned PR)?
@Zylann: ok, I got it more or less sorted and adjusted my rounding. Now I see some small precision loss with the current implementation, though that should be neglectable (see...
> I'm not sure about what you are suggesting? I don't think up to 10cm of difference is really significant Hm… I'm not that worried about those 10 cm. On...
@Zylann: Actually, I just tested with the spreadsheet. And once I set **_V2_MIN** to `-2048`, the rounding error becomes less noticeable: * same values as in screenshot of issue's description:...