MJacred
MJacred
Glad to be of help and thanks for the explanation! Will check it out another day and do more testing :sleepy: :zzz: Ah, one last thing today: Another feature I...
> Is it possible to set a property like Global BPM in AudioStreamInteractive and set a switching point for such like every bar or every 4 bars? The time signature...
**proposal 5**: mass loader in the addon (it's coming), there's a mass loader. In this example the there are only 3 streams in that track, but we have other tracks...
**case 8**: Auto Advance `enabled` ignores **looping -> might have found root cause, see code review** After clip 0 finishes, it auto-advances to clip 1, but it does not jump...
**case 9**: `Hold Previous` reduces volume dB 1. click `Playing` in inspector to play interactive stream player -> plays clip 0 2. switch to clip 1 in inspector click `Hold...
**case 10**: `ReturnToHold` only works AFTER transitioning at least once to a clip with no `ReturnToHold` 1. Play clip 0 2. let it (auto-)advance to clip 2 3. let it...
**case 11**: does not advance on auto advance == `Enabled` in this process 1. play clip 0 2. manually switch to clip 1 right away 3. manually switch back to...
**proposal 6**: allow filler to play concurrently to `next clip` -> i.e. function as Stinger Right now, if a filler is defined, it plays on a transition and then after...
**case 12**: copy & make unique prints error 1. create setup above 2. create new AudioStreamPlayer2 3. copy properties from first player 4. paste into second player 5. on `Interactive`,...
**proposal 7**: allow playing Stinger at any time during a clip Building on proposal 6, it's sometimes necessary to play a Stinger when an in-game event happens. Both can be...