MJacred

Results 18 issues of MJacred

## The Problem Currently, this plugin allows (out-of-the-box) to create terrains by a) importing a file with height info b) using a dialog with some adjustable parameters c) sculpting by...

# New Feature In case the user does not deliver a default translation within the code, but rather writes the source language file themselves: A simple key-value pair is enough...

place different mesh according to a "detail map" (cluster mask code can probably be re-used?) * for reference, see hterrain: https://hterrain-plugin.readthedocs.io/en/latest/#detail-layers * being able to draw these in the addon...

# PR Details ## Description > Several errors are never checked against Changes regarding error handling * some getter funcs now just return a pointer, there are new `New*()` funcs...

size/XXL

**Description** Code has multiple unhandled errors and just continues running, risking potential crashes, ignoring bad parameters, etc. instead of checking and handling or returning the error. PR coming up right...

enhancement

### Is your feature request related to a problem? Please describe: Selecting a date without having to type it. See [here](https://material.io/components/pickers). ### Is it possible to construct a solution with...

enhancement

### Is your feature request related to a problem? Please describe: For better readability and a more diverse collection of shapes. Different Components in Material Design have them, like [Material...

enhancement
help wanted

### Describe the bug If defined in settings, the app continues to run after closing the last window. It's accessible via the tray icon. But if your last window is...

bug

Implements https://github.com/godotengine/godot-proposals/issues/5032 If #65902 is implemented before this, then extend it by this new info TODO list * [x] resolve conflicts with master * [ ] check WMI class for...

enhancement
topic:rendering
topic:porting

the **Enabled** fields were moved from Editor Settings to Project Settings. There they have comments referring to the import paths in the Editor Settings. But vice versa is missing. Therefore,...

enhancement
topic:editor
good first issue
documentation
topic:import
topic:3d