LegendaryExplorer
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Feature: "Open NonSpkr FaceFX in FFXE" Context
Feature Sometimes, lines have "NonSpkr" FaceFX tracks, which animate a character's face who isn't currently speaking. Currently, the way to open and access them in FFXE is weird and kind of roundabout. Currently:
- Open a node in PackEd that has an InterpTrackFaceFX
- In the Properties Window, find and select one of its FaceFXAnimSets from the Object Array
- Right Click, choose "Open in New Package Editor"
- Right click the export in the Tree View of the new PackEd.
- Observe "Open in FaceFX Editor" is an available option in the right click menu
Solution When selecting an InterpTrackFaceFX's AnimSet, "Open in FFXE" underneath "Open in Package Editor" would be ideal.
Alternatives Like HenBagel's experimental addition that allows a user to open a FOVO track's source, clicking the track and choosing an Experiment would be totally fine too!
Image
Showing where it might go.
