Lyall

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Since this update is so big I've put up a version for people to test first before removing the pre-release tag. https://github.com/Lyall/MGSHDFix/releases/tag/v2.3 If you try this, please let me know...

> Game doesn't seem to start without the skiplauncher option set to true, but other than that seems to work at the moment Is this with MGS2 or MGS3? Also...

> MGS2, sorry, and yes all files copied over. even the readme cause im lazy Have you removed `d3d11.dll` from the game folder, if you had an old version of...

> I did not do that, thought i did. Alright well that seems to fix that issue I'll add a note about that to the release notes for v2.3. No...

> MGS3 works like a charm with the new patch, and choosing higher internal resolutions work without a hitch(tried 8k). With MGS2 tho, its as if the game isnt downscaling/outputting...

It looks like, based on the documentation, you would want `gamescope -w 1920 -h 1080 -W 2560 -H 1440 -F nis -r 75 -- PROTON_ENABLE_NVAPI=1 WINEDLLOVERRIDES="dinput8=n,b" MANGOHUD=1 %command%` I don't...

> From changing settings around it looks like DLSS is the problem, but I found FSR + frame gen acceptable as an alternative, with the 4090 going between around 80...

Hmm not sure where I'd start on bindings. I've never really looked into input stuff much. Given this is a relatively undocumented engine (modified from FFXIV's), I'm not where we'd...

> Now that the full release is out, I'm gonna start looking into this. Do you have analysis files you can share? I don't have anything too useful. Just a...

I've poked around with the key bindings menu and if you access the address in the cmp instruction here you get a list of keyboard/mouse keymappings when you attempt to...