Lyall

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Fixed in [v0.9.0](https://github.com/Lyall/Octopath2Fix/releases).

It seems like it's linked to the custom resolution patch. I've been meaning to redo this as it doesn't quite work the way I want it to yet and if...

So I've been banging my head on this for the past few days and currently I don't see a way to make the custom resolution patch work with Reshade I'm...

Sorry for the delay, I've had to actually play the game to get to a phaser bit. I know how to fix this and it will be in the next...

Okay that's the fix added to [v1.0.4](https://github.com/Lyall/StarTrekResurgenceFix/releases/tag/v1.0.4). Give that a try and let me know how it goes. ![ezgif-4-c98921061e](https://github.com/Lyall/StarTrekResurgenceFix/assets/695941/1b057b98-8a08-4d02-9c5a-101d6724352f)

Are you getting a very low framerate? It sounds like your hitting a bug with the game where if you use a resolution that goes to >=4096 on an axis...

That's very interesting. I can confirm that using Unreal Engine Unlocker and hotsampling to 5160x2160 that the performance is stable. At the moment I hook in to the `FSystemResolution::RequestResolutionChange` function...

I don't know if I'll be able to do anything but I will take a look when I get to that point in the game. For now at least I...

It should be `WINEDLLOVERRIDES="xinput1_3=n,b" %command%` I believe.

Hey, sorry for the very late reply to this. I've already attempted to actually create a fix for Revelations 2 but I ran in to some issues that I could...