Loobinex

Results 362 comments of Loobinex

> Is this the same as #1272? I investigated, and there's two separate bugs. I cleared this one up to be just the shot size, the other one could be...

@AdamPlenty ![image](https://user-images.githubusercontent.com/13840686/191856783-a5a096b6-f350-4fe1-8df6-e9169612fa0d.png)

I see yes, this was the bug before your fix too, and this is still the case. It seems you raised it simply. The distance between the flower and the...

> > > > Isn't it the same function? I don't think so. But in any case, the behavior is different between straight and normal view.

Switched it to draft, doing this will cause the fleeing unit to never switch to sleep even after the fleeing is over.

This does not work yet: ![image](https://user-images.githubusercontent.com/13840686/191871780-2d9dadce-18e7-44bc-9b36-1234b3fb3d4b.png)

Dependent on https://github.com/dkfans/keeperfx/pull/1884

I am scoping out trying to shoot through floors. This is not a new issue. It is caused by a bug in point_in_map_is_solid, which makes the top slab of floors...