keeperfx
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Ranged units will hit corners because they don't consider the projectile width
See video:
https://clips.twitch.tv/GentleGrotesqueBobaBleedPurple-hLb5JwFhkh0CXhqN
Units will check if they have a free line of sight to target, but they don't consider the size of their shot, so the side of the shot might hit a wall.
Is this the same as #1272?
Mmm, could very well be the case.
Is this the same as #1272?
I investigated, and there's two separate bugs. I cleared this one up to be just the shot size, the other one could be line of sight problem.