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Ranged units will hit corners because they don't consider the projectile width

Open Loobinex opened this issue 2 years ago • 3 comments

See video:

https://clips.twitch.tv/GentleGrotesqueBobaBleedPurple-hLb5JwFhkh0CXhqN

Units will check if they have a free line of sight to target, but they don't consider the size of their shot, so the side of the shot might hit a wall.

Loobinex avatar Sep 18 '22 01:09 Loobinex

Is this the same as #1272?

AdamPlenty avatar Sep 18 '22 02:09 AdamPlenty

Mmm, could very well be the case.

Loobinex avatar Sep 18 '22 09:09 Loobinex

Is this the same as #1272?

I investigated, and there's two separate bugs. I cleared this one up to be just the shot size, the other one could be line of sight problem.

Loobinex avatar Sep 18 '22 18:09 Loobinex