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Fleeing now has 'escape' state, instead of 'idle'

Open Loobinex opened this issue 3 years ago • 1 comments

Stops 'going to bed' state from overriding it when creature needs healing too.

Loobinex avatar Sep 06 '22 23:09 Loobinex

Switched it to draft, doing this will cause the fleeing unit to never switch to sleep even after the fleeing is over.

Loobinex avatar Sep 07 '22 19:09 Loobinex