Tomasz Chabora

Results 931 comments of Tomasz Chabora

The possibility is still there. This PR just adds a generic system that can be used by any Resource with no proper UID support.

Shouldn't buttons use the same color as background around them? Right now they oddly stand out.

Here's a close-up of what happens: https://user-images.githubusercontent.com/2223172/232910087-df080e40-c0cc-4f6b-836b-a25308d2fa44.mp4 The left sprite is moving faster, so once it collides with the right one, they stick together from now on. But for whatever...

I did some testing: - The default width of the left panel is too small and the label is trimmed. ![image](https://github.com/user-attachments/assets/f2060c5c-1986-4c98-a09e-aadc71207df4) - Context menu appears at wrong position. It's always...

The feature works correctly. I made a simple test project: [DLCTest.zip](https://github.com/user-attachments/files/17044118/DLCTest.zip) Export the game with Main preset, then export pack with DLC preset . If you run exported project with...

> I figured most projects (or at least the simpler ones) would be fine with using their regular export presets and you would simply add any new patch pack to...

I think the feature is fine in the current state. It works, though I didn't test with various options like encryption etc. I think "Export As Patch" should be enabled...

> I can see the reasoning behind this, but I personally feel like the UX of this would be even more confusing than what we have currently. I'd be curious...

Most context menus either have icons for all items (with possible exceptions) or none. Scene menu has only 2 icons: ![image](https://github.com/user-attachments/assets/410fe810-2a08-4327-872d-fbbbee1499f3) It should not have icons at all, see #89747...

I think this is the only way to reliably animate Control nodes inside Container with AnimationPlayer when their size is undetermined. Which is nice, but I think such strict requirement...