Tomasz Chabora
Tomasz Chabora
Can't reproduce on Windows. Ctrl+Z will instead undo the text in the name LineEdit, it can't affect the scene until the editing is finished.
What's the advantage over using up/down arrows? While it exists in *some* applications, it's not really a standard behavior (unlike arrows).
> KDE and Gnome stuff looks to work like that as another example. Well GIMP is GNOME (I think?) and doesn't support it. > Option for other method of input....
> As I understand @KoBeWi you don't like this proposal. Do you have any input on why? Well, I find it unnecessary, because it duplicates up/down keys. But that's just...
> Set your project_settings/application/config/version value to 1.0.2.0 But the plugin is supposed to set this setting. The export preset provider uses version from export dialog presets and assigns it to...
AFAIK the project setting is used automatically if you don't fill your export preset. The export profile provider was added before the setting was added to the engine, nowadays it...
What is `version.txt` for? Is this game code or editor code? Not sure what is your problem.
> ProjectSettings.get_setting("application/config/version") doesn't bring back anything once I export the project Well that's weird. I can't reproduce it in my project. Try disabling the plugin and exporting again. If auto...
AFAIK, AnimatedTexture will never support atlases due to how it works, but in exchange it has an excellent performance. Also docs state that it's not supported, so this case is...
> Where do the docs state it is not supported? https://docs.godotengine.org/en/latest/classes/class_animatedtexture.html#description Last paragraph. Might be not in 3.1. > And why should it not work? See the reduz's comment here:...