Tomasz Chabora
Tomasz Chabora
You can gray out the editor manually by either using `modulate` or putting ColorRect over everything.
I wonder if we need 3 checkerboard images 🤔
This doesn't seem to fix #74316. I have simple `@export_exp_easing var` variable, when I type 0 it doesn't actually set 0, but some `1e-05` (as saved in scene). Other than...
It was introduced in #41103 I think it's fine to remove, there is a similar piece of code in dragging method, which I think is the important one. CC @Calinou
Do you run the script with Sprite2D node selected in scene tree? Does it have a texture assigned?
The generator only works on nodes with `texture` property that holds any Texture2D. "Texture" category is something else and unrelated. Though maybe the detection could be improved. It wasn't intended...
I reworked the generator, it's now a Tools menu option.
I assume this is not intended?  Seems like all non-Resource text files are getting this.
The same happens to txt and md files. They are displayed in FileSystemDock, but they aren't true Resources (they don't get included on export). Might be related to TextFile resource,...
`.gdshader` files don't have uid.