Tomasz Chabora
Tomasz Chabora
You could use `popup_hide` signal then. > Not sure if that's possible with the binding API, I couldn't find any example. You can make a TypedArray variable, append default and...
Well after you made `popup_quick_open()` auto-append if empty, you can make the default empty again.
Looks good now. One last thing that would be nice is checking for supported types. QuickOpen dialog only supports Resource types, if you use e.g. Node or some non-existent type,...
`await` ignores argument count, so you can take advantage of that, e.g. like this: ```GDScript class Awaiter: signal finished func _init(signl: Signal) -> void: while true: await signl finished.emit() ```...
You never mention what is wrong with the default epsilon and why do you want to change it.
Why not just ```GDScript if abs(value - 10) < 0.5: pass ``` ?
> In 3.x at least you always could open the scene and fix dependencies etc. But thats another topic. This is fixed by #83024 > So the main problem is,...
Rebase will affect modified time of the files and Godot will detect that, even if their content is the same. It should not have any effect.
It should be fixed in 4.3.
#92303 fixes script issues. #85159 and the follow-up fixes issues with corrupted scenes that can't be opened.