Tomasz Chabora

Results 934 comments of Tomasz Chabora

Instant preview should be disabled for global quick open dialogs, like the one for opening scenes: https://github.com/user-attachments/assets/e4551595-8823-419a-a852-e616e8c3263b Maybe hide the button if the dialog is not open for a property?

Another crash: ``` CrashHandlerException: Program crashed Engine version: Godot Engine v4.5.beta.custom_build (8de08c7c2151d4c49809fd52321ddfefb702d04b) Dumping the backtrace. Please include this when reporting the bug on: https://github.com/godotengine/godot/issues [0] Variant::~Variant (C:\godot_source\core\variant\variant.h:870) [1] Variant::~Variant (C:\godot_source\core\variant\variant.h:870)...

MultiNode no longer crashes, but it creates wrong undo action when you cancel the dialog.

Trying to manually input in the custom cfg field crashes the engine. > Please ignore the .CMD File. I can't ignore it if it's part of the pull request. It...

Yes, the crash is fixed. But it would be nice if you didn't modify DirectorySelector for that. You can instead check in `_on_custom_projects_submitted()` whether the path points to cfg file...

Superseded by d31f2e244c01eee6e495b4574d1060ec91816cd6 Thanks for the contribution.

> In code, one can use the create_from_images to use multiple separate images, but if the resulting resource is saved, it ends up embedding the images into the .tres or...

Looks like a bug to me tbh. You can work it around by creating the texture from Array of images at runtime, unless you need it in the editor.

This is the first time I'm hearing about Pandadoc. I'm not sure how useful is that in general, I think a task that relies on obscure third-party program is out...

> I can rework script tasks to allow implementing it as a custom task if it's not possible. Done in 654aa61fc0772baa4822574e11e1ffac632116d6 It's now easier to add custom scripts.