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Follow godot name conventions

Open scriptsengineer opened this issue 2 years ago • 1 comments

File names and scripts must follow godot conventions https://docs.godotengine.org/en/latest/tutorials/best_practices/project_organization.html

I can do a pr with this if needed

scriptsengineer avatar Oct 16 '23 16:10 scriptsengineer

Well they don't must follow them, it's just a guideline that you can apply or not. I use PascalCase for my files. Addons are "separate" from the user's project, they even don't show warnings by default and they can follow any naming conventions the author desires.

KoBeWi avatar Oct 16 '23 17:10 KoBeWi