Robin Kertels

Results 632 comments of Robin Kertels

> Please describe your issue as accurately as possible. Include screenshots or videos if relevant > > ### Software information > Name of the game, settings used etc. > >...

The docs only mention DYNAMIC. Does WRITEONLY make a difference for DISCARD?

> I tried to get an apitrace but the game freezes at start. Are you sure it doesn't just take long? Apitrace can make things **VERY** slow. Waiting a few...

Interesting, this is utterly broken when replaying the apitrace on the Nvidia d3d9 driver. ![image](https://user-images.githubusercontent.com/1131720/219904438-3eb103cd-9eb4-4f72-8963-3cfa30c3878d.png) Same thing with DgVoodoo.

Unfortunately you cannot buy the game anymore, so I can't really look into this.

> DXVK's D3D9 still need buffers optimisations, for SWVPs too, that still run TAD SLOW SWVP should run fine unless a game does exceptionally weird stuff. It's implemented the same...

I don't know what you spot in 2.3.1 but the optimization I was talking about landed years ago. https://github.com/doitsujin/dxvk/pull/2282 > I guess that is because 1 to 4 component fog...

> It is this that triggered some SWVP perf i think https://github.com/doitsujin/dxvk/pull/3765 What does "triggered" mean here? Improved or worsened? > Well, latest shader d3d version have 4 fog components,...

![image](https://github.com/user-attachments/assets/d1d854cb-478b-4a9e-9ee8-dd045392e972) I took a look at your apitrace and moved all Rebar allocations to regular system memory. In total there's only ~100MB of address space used for resources and hardly...