Robin Kertels
Robin Kertels
@billhollings > I'm wondering if the new flexible pipeline state feature would allow us to get an approximation of VK_EXT_graphics_pipeline_library or even VK_EXT_shader_object? That would be really helpful. I think...
> I think MTL4ArgumentTable this is the [Argument Buffer](https://developer.apple.com/documentation/metal/improving-cpu-performance-by-using-argument-buffers?language=objc) for Metal 2.0 No, it's the new way to store the slot bindings and apply multiple at once. Argument Buffers are...
It's being rewritten?
That's a known issue with how we handle D3D9 fixed function rendering.
This fails one of the Wine tests so it's not final yet. I hope we'll be done with this madness at some point. ._.
It passes all the upstream Wine tests and I ran it through all games that are known to be affected by ff texcoord processing: - WoW - ColdFear - Phantasy...
Diablo 2 Resurrected does not support D3D11. VKD3D-Proton can run the game just fine though.
Almost certainly a bug in AMDs Windows driver.
I'm not sure if this is actually a DXVK issue. If I attach renderdoc and create a capture of the black screen, I can see in renderdoc that it's rendering...
You need a Wine version that supports shared resources.