Robin Kertels

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Turning D3D9 partial precision into SPIRV RelaxedPrecision is probably doable but anything beyond that (explicit fp16) would probably require writing an actual compiler rather than the simple instruction-by-instruction translator that...

@unfa You want to store your textures in a compressed format that GPUs can natively work with. So BCn on PC and ASTC on mobile. I don't think JPEG XL...

Unless you're using an FPS limiter or VSync, 100% GPU - utilization is the best case scenario.

I have no idea how to reproduce this. This is a 2003 game with a 31 FPS lock. I don't think I have any hardware that's slow enough to show...

With what version of VKD3D-Proton? Current master contains some work to improve that.

This extensions shows you some features that aren't supported. It exists primarly because of MoltenVK. Some of those features are supported by MoltenVK nowadays thanks to Metal updates. https://registry.khronos.org/vulkan/specs/latest/man/html/VK_KHR_portability_subset.html You...

That game had basically the worst engine I've ever seen. I don't know whether I'm gonna invest any more time in trying to make that turd faster.

I can reproduce the problem on my Ampere GPU. NVK actually manages to render it correctly though.