FireRun

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I'll attach my MRP as it demonstrates a real case where there are indeed a lot of buttons/editors at the bottom of the editor [mrp.zip](https://github.com/user-attachments/files/17163969/mrp.zip)

Your test project is not very suitable for such a test, due to the dynamic camera, and a large number of meshes, I used the project from a recent discussion...

> Either way this is great job and hopefully it gets merged quick in 4.4 along with your other great optimizations pr’s. There are no compatibility problems or any major...

@reduz I think it's time to merge it with 4.4, no conflicts related to this PR have been found

I don't have this problem (thank god), but I have problems with some shaders, the grass is weirdly stretched and has no texture ![1](https://github.com/user-attachments/assets/edf50826-0e2f-4e5b-9f2b-dbce08c60d2f) In GLES3 (Compatibility) rendering mode, the...

I can confirm that this actually happens on 4.2.2 and 4.3 beta1. In all rendering modes

I tested this on 4.4 dev3 and it does happen ![err](https://github.com/user-attachments/assets/fc28b86d-3b6d-4413-b6e3-cd8d708c8ada)

@TokisanGames Selecting the "Spray Overlay Texture" tool also shifts the Inspector to the right a lot. Here's a full screenshot: ![2](https://github.com/user-attachments/assets/255cd4bf-8045-44a6-8def-dbead388e47d)

Perhaps this behavior should be described in the documentation