FireRun
FireRun
Everything is fine, I just didn’t immediately understand that only the size of the mesh itself is taken into account, and not its scale in Transform. Are there any plans...
I don't quite understand what this does, but from what I understand, it will generate collision around the camera/player, but other creatures in the distance can fall through the terrain?
> We probably can change the de-tiling but it will be a lot slower than our current one. Our method utilizes the index blending and the de-tiling is basically free....
> This is already completed. See the end of this video. https://x.com/TokisanGames/status/1793957324069158955?t=xkVLzEQiI453cZVojmmBbA&s=19 Wow! it is excellent! As far as I know, this doesn't even exist in Unity.
> Currently paths can be made destructively with the height brush or slope brush. It's not easy to create a smooth path with brushes without a tablet. Is it possible...
> > Also, in order not to create a new topic, I wanted to know, in the new Kei model from Live2D, for version 5, animations with audio tracks are...
Oh, got it, didn't know about that
> @JekSun97 > > Решена проблема, из-за которой цвета темнели во время анимации с использованием полупрозрачного смешивания. > > * https://github.com/MizunagiKB/gd_cubism/releases/tag/v0.7.0 > * https://github.com/MizunagiKB/gd_cubism/releases/tag/v0.7.0-godot4.1 Thanks!
> Does it work in browser preview? Yes
> Yes, that's what the instruct models are really good at. Please check this example by meta: https://llama.meta.com/docs/model-cards-and-prompt-formats/meta-llama-3/ Wow!, this is nice, but it looks like this plugin doesn’t have...