FireRun
FireRun
@Zylann Thanks for the information, no, I’m not new to programming, I have a good 2D/3D engine written in C++ and OpenGL 3+, but I haven’t studied Godot’s 3D functions...
And as for the demonstration of a spherical planet, it’s just super! We need at least a similar example of such capabilities, this will open up a full-fledged new genre...
> Please refer to [Readme](https://github.com/Daylily-Zeleen/Godot-DragonBones#contents) or [Release Note](https://github.com/Daylily-Zeleen/Godot-DragonBones/releases/tag/v0.2.0). I read this and that, but I still didn’t understand the meaning of this format. =\
all I understood is that if there is a json file, it will create a dbfactory file next to it, but why and for what purpose is still not clear.
> This plugin is not import `.json` anymore, a resource file with extension `.dbfactory` will be generated if there have `xxx_ske.json/dbbin` and `xxx_tex.json`. > > You should delete `.import` files...
@Daylily-Zeleen More advanced examples are almost ready, there are a few issues left to fix that I reported and it will take me some more time to put everything together
I just can’t switch to a large 3D project, due to the lack of physics for clothes and hair (and terrain), we need this!
> There is a GDScript implementation of spring bone as part of the vrm asset: https://github.com/V-Sekai/godot-vrm My hope is that this will become an official feature for Godot, but we...
As far as I know, there is no support for 4.3 yet, or am I mistaken?
@TokisanGames everything works fine, except that the player cannot collide with static objects, although there is collision, or is that intended? I also noticed a strange thing, I created this...