JMS55
JMS55
https://tchayen.com/thousands-styled-rectangles-in-120fps-on-gpu
@DGriffin91 I can only get the smearing when running your example with the noise texture specifically. Using any other texture/material (I tested a few) works fine. I think the reason...
~~Well, after doing some more search, I've come to the conclusion my Mitchell-Netravali calculations were wrong, but fixing that made 0 difference and still had the same issue. Not sure...
* Code is overall cleaned up a lot * Instead of the weird history confidence thing I was doing, I'm now using the standard "keep a count of successful reprojections,...
@cart thoughts on how we should fix this issue: https://github.com/bevyengine/bevy/discussions/9719
 Shadows are clipping as you move the camera :/. I hate messing with shadows, can someone else try and fix this? @DGriffin91 :)
Thanks, that fixed it!
Don't think we'll have time to finish the impl and get this reviewed on top of all the other rendering work going on atm, so I'm moving this to the...
@LeshaInc let me know if you need any help on this. I'd love to get both pipeline statistics, but also timing info. For now a raw diagnostics output should be...
One consideration is we would want to lock the GPU to base memory/clock speed in order to get stable profiling. Other than that, once this PR is no longer in...