JMS55
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JMS55
Very exciting!! I will take a look sometime this week for sure!
Lgtm in terms of RT pipelines 1.0/1.1, but we should keep in mind future support for SER hit objects (DX: https://github.com/microsoft/DirectX-Specs/blob/master/d3d/Raytracing.md#hitobject. VK: https://www.khronos.org/blog/boosting-ray-tracing-performance-with-shader-execution-reordering-introducing-vk-ext-ray-tracing-invocation-reorder). The main draw of RT pipelines for...