JMS55

Results 80 issues of JMS55

* How to use measure(), and how it will get called twice. It wasn't initially apparent that you weren't supposed to give the size of both axis at once, and...

book

gtk-rs (and libadwaita-rs) reexport glib, gio, etc, along with things like the `adw/gtk::subclass::prelude` module rexporting `glib::subclass::prelude`. This leads to weird issues where Rust Analyzer has a hard time deciding which...

enhancement

I think that the book could use some more examples/discussion about the different kinds of properties you can add and the flags you can use when subclassing objects. In particular:...

book

Provide a way to derive this: ```rust glib::wrapper! { pub struct MyObjectPublic(ObjectSubclass); } impl Default for MyObjectPublic { fn default() -> Self { Object::new(&[]).unwrap() } } ```

enhancement
glib

A lot of the time I do something like this: ```rust widget.get_child().unwrap().downcast::().unwrap(); ``` This gets to be really tedious and ugly. I propose gtk-rs should add a function equivalent to...

good first issue
glib

Initial work towards wgpu 0.13. builder.rs::get_texture_format_size() needs updating. So does the egui example. I'm also not sure if we're handling the surface_texture_format correctly or not. Git seems to have gotten...

![image](https://user-images.githubusercontent.com/47158642/62707948-560c0b00-b9c0-11e9-89d6-d9dbd8b3649d.png) The rectangles under the text is just to show what size I want the text to be. Similary, the black rectangles are just placeholders, and the thing on the...

question

third-party/cimgui/imgui/imgui.cpp:5331: bool ImGui::Begin(const char*, bool*, ImGuiWindowFlags): Assertion `name != __null && name[0] != '\0'' failed.

question

On my 1920x1080 monitor on wayland, I'm getting a 1920x1050 framebuffer. I think this may be because the titlebar winit draws on wayland is ~30 pixels tall. However I'm in...

## What problem does this solve or what need does it fill? Adds a nice effect to games. ## What solution would you like? Add some kind of component or...

C-Enhancement
A-Rendering
A-Animation