JMS55

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Bevy uses this for our SSAO denoiser :/ https://github.com/bevyengine/bevy/blob/c32e0b9ec226cb5004dc44a89ea675a9e7728bb1/crates/bevy_pbr/src/ssao/spatial_denoise.wgsl#L26

I have not personally, but users have used SSAO on AMD devices and if there's artifacts, they've not be noticeable enough to matter. I guess we can switch to 4...

Clone https://github.com/bevyengine/bevy, and run `cargo run --example ssao --release`. The SSAO code is mostly a copy of XeGTAO from Intel.

Unfortunately our SSAO code doesn't run on WebGPU in browsers atm, due to (last time I checked) R16Float textures not supporting storage binding, and max_storage_textures_per_shader_stage being too low in the...

I don't have an AMD mac to test on, but I asked if any Bevy uses could try SSAO and see if it looks broken. If you have a test...

Looks like we don't have any users with AMD macs around to test this.

Unfortunately I don't have the time to maintain this project anymore.

Is there anything explicit I have to do? Flathub already says "Uses an end-of-life runtime". I thought I could just leave it up, and people could at least play it...

I think some things were missed here. Iirc in TAA plugin docs and meshlet plugin docs, it mentions that it automatically disabled MSAA, which is no longer true.

Any update on this?